![]() ![]() ![]() It’s a bit awkward, but that feels by design rather than because of control issues. These are absolutely enormous robots and they certainly feel as massive and powerful as they look in a game like this. It sounds cumbersome, but what you lose in speed and finesse is more than made up for in sheer immersion. Boosting up in the air and spinning around to shoot someone behind me? I’ve got to pull up on the boost control at my left, then reach down to the right to turn the stick around to face behind me. Want to go full speed ahead? I’ll need to reach down to my left and push the throttle forward. When controlling my mech in Vox Machinae, I had to actually interact with my cockpit. But then you end up just miming the robot’s arm movements or using the joysticks on your controllers to move and it defeats the purpose. It looks nice to sit behind some controls, it helps alleviate motion sickness, and for the most part people it really does sell the immersion. What you’ll find is that with most VR mech games, the cockpit is a visual ornament. It’s just the most perfect interpretation of how to do a cockpit in VR that takes full advantage of tracked motion controllers like Oculus Touch. But to date, Vox Machinae may have my favorite VR mech cockpit. I’ve played a lot of Archangel: Hellfire, Rigs was one of my favorite PSVR launch titles, and I still fantasize about a real Gundam VR game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |